From Magic to Death [Travelogue #2]
7 months ago
– Sat, Aug 30, 2025 at 08:09:26 AM
Monster Kingdoms Travelogue

II: From Magic to Death
I feel the earnest need to apologize to you, good reader, for the catalogue of beasts, weather systems, and geologies encountered since my introduction. I appreciate they may lack the flair of exciting reading, but know that this intelligence is highly sought by my master in Sorcere. Now, however, I have tales of a more narrative bent than the ratio of edible-to-poisonous fruit on the bushes that grow in Drenchton’s ditches!
I should tell you about the personages with whom I travel. Firstly, allow me to state outright that this squad may not be a permanent accompaniment. They made this quite clear to me and I share their sentiment. You retain company for as long as it’s useful; this lifestyle makes no room for bonds of affection when necessity is pressing.
My first companion is the harlequin, Iscap. I bought his freedom from the prison in Cascade, and his gratitude (though tempered by his constant need to impress with his tricks and the ephemeral crown he bears) bound him to my cause at low cost.
In Drenchton I came upon an unlikely duo of miscreants — a gruff, crude dwarf named Marasc and his mentalist companion, Sjazzara. I believe she is quite insane based on her babbling about spirits probing her mind and her apparent communion with the gods, but Marasc assures me that if you can tolerate her noise, she makes for a fierce monster to have alongside. I must put aside my innate distrust of having a vampire in my squad if her abilities are as Marasc says, and reader, I note that he appears to be no slouch as a marauder: I’ve now seen him swing the oversized warhammer he calls his “Sceptre of Bone Shattering,” and can tell you it lives up to its title.
Together, the four of us ventured across country to the Dyso town of Iterneton. It was far from a peaceful journey, as parasitic creatures had tendency to snake through the earth to grasp us whenever we paused for sustenance. I cannot recommend the border between Dys and Draoidahaek to any wanderer, as it seemed the closer one grew to Dys, the lower the ages of the people we encountered (few who dwell close to Dys live beyond the age of 35, it seems), and the greater the population of mindless undead, nameless tentacled beasts, and deadly carrion birds. It was Iscap who told me “they’re not called carrion birds because they feed from rotting corpses; it’s because they create rotting corpses.” I saw it happen to a farmer who chose a terrible place to occupy land, as one of these loping avians flew down, gnawed into his neck with its curved beak, and I saw the blight of undeath afflict him within seconds. After we cut him down, I stored some of the wounded flesh in a pouch for later experimentation.
The border lacked the guards I expected. I discovered why when I reached Iterneton. Iterneton is a tremendous town of higgledy-piggledy towers each said to house families of corpses going back centuries and the ever-observant onyx lozenges that float around, spying on everyone passing through. Iterneton possesses a handful of living beings with whom I made a swift acquaintance. Though unwilling to divulge information freely, between Marasc, Sjazzara, and Iscap we were able to exert physical and mental pressure enough to make their lips and tongues move appropriately.
These Iternites explained how the border guard were drawn deeper into the Dys heartland to address the emergence of a terrible monster. This being — composed of gray, rotting flesh, split in multiple places to allow the screaming heads of its victims to emerge through slits in its skin — was spotted in a devastated town known as the Whispering Ruins. Since its appearance it has consumed upward of a hundred living and undead, growing in size each day. Moreover, it appears to be spawning heads with tendrils that trail from the open neck wounds, allowing them to propel themselves at surprising speed, all while howling horribly. I remarked “Alas, tis so much for Whispering Ruins,” but only Iscap laughed and clapped.
While I spent much time in Iterneton chronicling the activities of wraiths and shambling undead, my companions defended me from the draining compulsions of the incorporeal predators here. My mind kept drifting back to the many-headed abomination. Not out of morbid curiosity, I should stress, but because one of the witnesses with whom we spoke referred to a crown visible upon the brow of one of its inner heads. Mayhap this might be a chance for me to claim a crown of my own and exert Draoidahaek’s will and doom on the Monster Kingdoms?
There was little else for it, lest my interest devour me from within: I resolved to slay this beast and claim its crown for myself. Perhaps by doing so, the Dyso would also see me as a figure to be respected.
I shall update this journal anon, with good news or bad. Once the beast of the Whispering Ruins is felled, my intent is that we continue south to Creuore!






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